"Whether any title that displays a numbers trend similar to another can be deemed a success or a failure depends entirely on the budget, ambition and infrastructure of the project," he writes. While that's common sense to most folks, there are still some who insist that AoC and Warhammer are "failures" despite the fact that they remain open for business and profitable. Morrison acknowledges that both titles fell short of their ultimate subscriber goals, but also cautioned that equating lower-than-desired numbers to failure "is a very dangerous assumption to make."Tags: age-of-conan, aoc, blog, craig-morrison, dev-blog, failure, fan-logic, funcom, mmo-numbers, opinion, silirrion, success, Warhammer, Warhammer-Online
Sunday, November 28, 2010
by Jef Reahard Sep 27th 2010 at 11:00AMFiled under: Fantasy, Age of Conan, MMO industry, Warhammer Online, News items, OpinionLast week's Craig Morrison blog topic brought a wave of interesting comments from readers and writers alike, illustrating why MMO number-crunching is always a hot-button issue. The Age of Conan game director takes another crack at a controversial topic with his followup post, and attempts to deconstruct the logic of fans who insist on labeling games "successes" or "failures" despite not having the information necessary to make such a judgment.