Showing posts with label talks. Show all posts
Showing posts with label talks. Show all posts

Friday, November 19, 2010

Age of Conan's Morrison talks progression, design

by Jef Reahard Oct 20th 2010 at 6:00PM

Filed under: Fantasy, Age of Conan, MMO industry, News items, Opinion

Armchair designers of the world, take note. If you've ever wanted a peek inside the mind of an MMORPG developer, Craig Morrison's latest personal blog entry might be right up your alley. The Funcom executive and current Age of Conan boss has posted a lengthy look at his thoughts on massive design, and more specifically, progression.

Morrison examines progression versus entertainment, and goes on to contrast the need for the former with the desire for storytelling. He also touches on the vast array of player motivations, ultimately concluding that while "progression, and the need for it, is a bedrock of the expected player experience," future MMO designers should be mindful of the differences between what they want the player to do and what the player wants to do.

Clearly, there is no easy answer to the question of how does one design a good MMORPG. After all, one gamer's soul-sucking grind of death and despair is another's relaxing evening at home. That said, Morrison's perspective illuminates at least one line of developer thinking and is worthy of a read-through whether you're a dev, a player, or both.

Tags: age-of-conan, aoc, blog, craig-morrison, design, funcom, leveling, mmo-design, mmo-development, opinion, personal-blog, progression, silirrion


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Age of Conan's Morrison talks tech upgrades

by Jef Reahard Oct 29th 2010 at 7:00PM

Filed under: Fantasy, Age of Conan, MMO industry, News items

Age of Conan's Craig Morrison is back with his latest monthly development update. The October edition is very tech-heavy, with a lot of emphasis on the tweaks and additions that Funcom engineers have been making to the game's Dreamworld engine. While a lot of the details may go unnoticed to your average player, the goal is to continue improving the game's performance as well as add tools to further content creation down the road.

Of particular note are the additions of Lua scripting capability (to facilitate dynamic events), improvements to the game's collision detection (and the implementation of nVidia PhysX), and tweaks to both DX9 and DX10 clients.

Morrison also confirms that Guardians will be the next class to receive a substantial update. He also clarifies the upcoming PvP minigame changes. Check out all the details on the official forums.

Tags: age-of-conan, aoc, collision-detection, craig-morrison, development-update, Dreamworld, dreamworld-engine, funcom, lua, lua-scripting, nvidia-physx, technology-upgrade


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Monday, November 15, 2010

Craig Morrison talks MMO numbers (or the lack thereof)

by Jef Reahard Sep 23rd 2010 at 3:00PM

Filed under: Age of Conan, MMO industry, News items, Opinion

Ah, the numbers game. It's often quite comical when it comes to MMORPGs and their die-hard fans (or detractors, as the case may be). Aside from Blizzard, very few MMO development houses release real numbers relating to their playerbases, and forum jousters are thus relegated to citing guesstimates and, in most cases, pure supposition sprung from the likes of wildly inaccurate measuring tools such as Xfire or the late MMOGchart.

Funcom executive producer and Age of Conan game director Craig Morrison weighs in on the perplexing state of MMO number-crunching on his personal blog, offering a bit of insight as to why hard data is, well, hard to come by. He cites a lack of context for the near-universal reticence of developers when it comes to publicizing their community sizes. "Without standard definitions everything ends up in that vague, murky and entirely subjective middle ground... and a middle ground that very few could reasonably be expected to accept as being worthwhile exploring in a business sense," he writes.

So what's his solution? In broad terms, he mentions a rating system, citing television's Nielsen metrics as well as cinema box office figures as semi-comparable standards. While such a system probably wouldn't stop the endless fan bickering, it might at least provide an answer to the question of how each individual company defines success.

Tags: age-of-conan, blog, craig-morrison, forum-warriors, funcom, numbers, numbers-game, opinion, ratings, subscription-numbers, subscriptions, success, xfire-is-not-accurate


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