Tuesday, May 4, 2010

The near-death of caravan escorts in Age of Conan's expansion

Rise of the Godslayer is coming on May 11th, and if you're an Age of Conan fan the day probably seems like it can't come fast enough. While the developer letter for the end of April doesn't help hurry the date forward any, but it does highlight one of the smaller but interesting portions of the development process -- the sort of thing that can get lost between the more major systems. And interestingly enough, it was an element that director Craig Morrison originally looked at and declined to leave in the expansion!

Originally, the design team had included a feature where you could either hand over money and be automatically transported to and from Khitai, or you could volunteer your services as a caravan guard and make the journey for free. The trade was that as a guard, you would be expected to defend the caravan against assaults, resulting in a small instanced encounter. Morrison felt that the encounters weren't really adding anything that wouldn't be better served as a part of Khitai proper. The full story of the process and the change in philosophy can be found in the director's letter, certainly a nice tease for Age of Conan players.
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Rise of the Godslayer: The Gateway to Khitai and Alternate Advancement

It's an exceedingly rare feat when a game company, particularly a maker of MMORPGs, manages to capture the spirit and substance of a pre-established intellectual property. The landscape is littered with many a well-intentioned but misguided attempt at bringing a beloved novel, film, or multiverse into the realm of video gaming. While Funcom's Age of Conan suffered through a launch that contained a generous helping of bugs and negative forum buzz, one thing the game has always done well is transport the player into a lushly realized digital Hyboria, where lore and Howard references abound for those who care to look.

As we draw nearer to the May 11th street date for the Rise of the Godslayer expansion, Massively has managed to snag some time at the controls of the beta client, and we're happy to bring you our impressions of life in the eastern wilds of Hyboria. We touched on the extensive feature list for the new expansion in our earlier look from GDC as well as our Craig Morrison interview, so this time around we'll focus on the major mechanical addition, the AA system, as well as the general look and feel of the beta.
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Monday, May 3, 2010

The Anvil of Crom: The Valley of Death

It's been a crazy week here at the Anvil of Crom offices. Ok, I'm not really important enough to merit my own office, unless you count the spare bedroom with a computer and dozens of discarded MMORPG boxes spiraling towards the ceiling. Nonetheless, much Age of Conan playing, researching, and writing has gone on as of late. In addition to my characters on the live servers, I've been exploring the lands of Khitai thanks to the gracious folks at Funcom who have allowed me to take a peek at the Rise of the Godslayer beta. I'll be detailing my experiences with the expansion for you in the next couple of days, so keep your eyes peeled.

I've also managed to find time to advance my rangers a bit, and have played through the entirety of Conall's Valley with the exception of a couple of pesky group quests. At this point, approaching level 40 and having a decent feel for combat, feats, and the game in general, I feel safe in declaring myself a former newb. Certainly it's a big jump to 80 from where I'm standing, but after spending a few days exploring the Cimmerian highlands, it's clear that I made the right choice in returning to Funcom's Hyboria.

Hit the jump for some impressions of Conall's Valley.

Young Cimmerians fresh off the boat from Tortage will find themselves in Conarch village, an archetypal frontier settlement nestled among the foothills of the Eiglophian Mountains and home to King Conan's ancestral clan. From this central hub, the various Cimmerian play fields are accessible, including Ymir's Pass, the Eiglophians, the Field of the Dead, and Conall's Valley. This last one, a gaping wound in the Earth featuring treacherous ridges and rivers running red with blood from the invading Vanir, is where I spent the vast majority of my post-20 play time.

While many of the leveling guides available for Age of Conan will tell you to skip Conall's Valley and head for Knopshef Province after leaving Tortage, it says here that players are better off running to the Cimmerian hills, particularly if you've rolled a Cimmerian avatar and have the slightest affinity for the underlying Robert E. Howard lore. The Valley is a war-torn visual tour-de-force, with gruesome corpses littering the pathways and bloodthirsty Vanir raiders lurking in every beautiful glade. The ravine sits in the shadow of Ben Morgh, the mountain seat of Crom, and serves as something of a griefer's gauntlet on Age of Conan's PvP servers.

PvE is no less intense, at least until you climb above level 30, as there are large packs of aggro mobs looking to make mince meat of your fresh-faced Tortage graduate. As you make your way north through the expansive zone, the greenery gives way to the snow-capped beginnings of the Eiglophian range where Ymirish marauders have set up a forest of tents, camps, and fire pits that make for some of the more engaging visuals I've experienced in the massive genre.

The Valley is a war-torn visual tour-de-force, with gruesome corpses littering the pathways and bloodthirsty Vanir raiders lurking in every beautiful glade.

Quests are plentiful in Conall's Valley, and the majority of them are solo affairs. You'll run interference for the competing Cimmerian tribal leaders, sack various enemy encampments, and even assassinate Vanir wounded over a variety of missions that feature above average story lines and further the general ambiance of the zone. Sadly, the high quality voice-overs from Tortage are missing in action, but the writing remains top notch and the story will likely immerse those who take the time to read. Grouping aficionados aren't forgotten entirely, as the aforementioned Ymir camps require a decent sized party, but the majority of the zone's content can be experienced alone. As a result, the valley occasionally feels a bit isolated despite its impressive size.

If there's a downside to Conall's Valley it's that you'll often see players flitting to and fro but you'll have no real need to interact unless you fancy roleplay or are a quest completionist. I grouped a grand total of three times during my week in the valley, and on each occasion it was a transitory experience reminiscent of the worst PUGs: people dropping in and out, folks unsure of their class roles, and a pervasive "I'm done with my quest so see ya" attitude. The other downside, if you're a min/max type, is that the valley does feature a lot of running around (which is likely why most guides tell you to avoid it). Due to the mountain paths and the varied NPC locations, you'll spend a fair amount of time traveling about and it's probably more efficient to level in a smaller, more densely packed zone. That said, it's more about the journey for me, and Conall's Valley storylines and terrain more than made up for any extra time I spent in transit.

Conall's Valley is also where I started to feel the true power of the ranger class, at least in terms of PvE (PvP is still largely an exercise in getting the jump on the opposing player). My PvE character uses crossbows almost exclusively at this point, and it's a rare occasion that Armor Ripper and Piercing Shot doesn't kill a single target outright. I've also spent feat points to increase the column width of several attacks, and, provided I take the time to position the mobs correctly (via terrain, snares, or both), my ranger does pretty well against three or four mobs of equal or slightly higher level. At some point I'd like to try the melee weapons but there just hasn't been a need as targets very rarely close the distance. I'll examine combat in much more detail in a future column, but for now, it's back to Khitai for your humble columnist.

That's all the time I've got for this week. Check in with Massively early next week for my Rise of the Godslayer beta impressions, and also feel free to email me (jef AT massively DOT com) with your Age of Conan questions. I'll collect the most pertinent for a future column, as well as pass the best ones on to our friends at Funcom. Finally, thanks to munglejunkie for the updated Anvil of Crom banner graphic. Until next time, I leave you with the requisite bar brawl.

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Wednesday, April 28, 2010

Catch Rise of the Godslayer preview on Xfire


If you've been waiting for more information or a first look into Funcom's upcoming Age of Conanexpansion, Rise of the Godslayer, then you're in luck! This Thursday, April 29th at 12:00pm Pacific (3:00pm Eastern / 9:00PM CET), they're planning on holding a special preview streaming event in conjunction with Xfire to give everyone an early look into the exotic new lands of Khitai.

"Age of Conan: Rise of the Godslayer is now very close to launch and we are very excited to share our view of the expansion with the world through Xfire," says Game Director and Executive ProducerCraig Morrison

All you'll have to do to catch the preview is to point your browser at the main Xfire site at the time mentioned above, sit back, and enjoy the tour. The game's developers will be taking players along as they adventure through some of the new content, offering a chance to see lands and sights as yet unexperienced. There is also a plan to do a question and answer session after the preview as well. If you've been waffling on picking up the expansion, it sounds like a great way to figure out if it belongs on your "must pick up" list -- or to ask any questions about Age of Conan that you may have.
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Age of Conan unveils offline leveling


Funcom has announced their new Age of Conan offline leveling mechanic, introduced in the 1.07.2 patch that hit the live servers today. Senior Community Manager Oliver 'Tarib' Kunz details the system in a post on the game's official forums.

The new feature kicks off by giving each active account four levels which can distributed to any characters above level 30. Every four days, an additional level will be added to your offline leveling pool, again enabling you to bump up one of your post-30 avatars. The levels accrue regardless of whether you actually log into Age of Conan every four days provided you maintain an active subscription.


if you've got a gaggle of level 80 characters sitting on your select screen, the additional levels will be waiting for any new character that you create and advance to 30 or higher. Finally, Tarib notes that levels are permanent once assigned, so choose wisely. "Customer Support would not be able to take that level away from your character and add it back to your pool. So please be careful when assigning these levels," he says.

Check out the official announcement and stay with Massively for more details as well as Rise of the Godslayer info.
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Tuesday, April 6, 2010

Craig Morrison talks about the future of AoC.


Age of Conan: Hyborian Adventures (AoC) has undergone quite a few changes since its launch in 2008 and with its first expansion on the horizon with Rise of the Godslayer, players who have been thinking about giving the game another look couldn't pick a better time. Funcom's GDC 2010 presentation offered a look at the game and what's new and what's to come for AoC and the team over at Massively recently caught up with AoC Game Director Craig 'Silirrion' Morrison to talk about future plans for the game, in-game events such as the Night of Lost Souls event, PvP content, the coming expansion, and much more.

Events, yes for sure -- in fact the Update 1.07 that is hopefully going to the live servers this week (we are doing the final launch testing as I write this) includes a pre-expansion special event which introduces players to some of the Khitan elements and offers some great limited time rewards.

Click here to read the full interview.

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Wednesday, March 31, 2010

Age of Conan's Shrines of Bori goes live


Funcom has officially released Update 1.07 for its Age of Conan fantasy MMORPG. The sword and sorcery title, based on the literary works of the late Robert E. Howard, now features a new guild-based PvP challenge known as the Shrines of Bori that allows players and guilds to capture and defend both shrines and resources in the lawless Border Kingdoms.

In addition, the patch features new PvP levels, Tier 2 PvP gear, and an Expansion Teaser Eventcalled 'The Silver Atrium' that allows players to battle spies, assassins, and various scum and villainy from the far east in preparation for the upcoming Rise of the Godslayer expansion.

Finally, Funcom has added a new regional fast travel system accessible via new wagoneer NPCs in major quest hubs and outposts, as well as various game system tweaks including mini-game XP, GUI optimizations, and a laundry list of bug fixes.

The much-anticipated Offline Character Progression system did not make it in to patch 1.07. Senior Community Manager Oliver 'Tarib' Kunz states that "there are some adjustments that need to be done to this new system first. But we didn't want to hold back the entire Update 1.07 so we decided to exclude it and deploy all the other fixes and additions for our players to enjoy. You can expect the Offline Character Progression System to be part of a future update."

Check out the full Update 1.07 patch notes here.
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Tuesday, March 30, 2010

Age of Conan 1.07 update coming today


Funcom is getting ready to take the wraps off Age of Conan's 1.07 update according to executive producer Craig 'Silirrion' Morrison's Twitter feed. Morrison, who also serves as game director for the sword and sorcery MMORPG, commented that the "update wheels are in motion, last minute hitches permitting, the 1.07 update should be hitting the live servers tomorrow."

The update will feature the much-anticipated Shrines of Bori PvP tweaks, which include a guild conflict mini-game system with a few new wrinkles thrown into the traditional capture-and-hold mix. Additionally, the system will be a new source of PvP reward tokens.

We'll bring you full details on the patch when it officially releases. In the meantime, check out ourShrines of Bori rundown as well as our new Age of Conan weekly column.
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Wednesday, March 17, 2010

Age of Conan pushing Shrines of Bori towards quick release


Age of Conan game director Craig 'Silirrion' Morrison dropped a lengthy post on the official forumstoday detailing some good news for fans of Funcom's Robert E. Howard-inspired MMORPG. In short, the new and much-discussed PvP update Shrines of Bori will debut prior to the upcoming Rise of the Godslayer expansion.

Morrison confirms that the changes will be pushed to the test server in the next few days, and will roll out to the live servers as part of the 1.07 patch. "It is important to stress that this has been the result of some great extra effort put in by the team and will not effect the schedule of the expansion. When we saw the tremendous support for this feature, and the many very constructive and rational arguments from you, our players...we decided that we would find a way to achieve this," Morrison said.

He goes on to state that the 1.07 patch will feature some additional "mini-event type quests" which will lead into the Godslayer expansion launch, making today a great day to be an Age of Conan fan.

Look for Massively's impressions of Funcom's Rise of the Godslayer presentation from GDC 2010later this week, and check out our previous Shrines of Bori coverage.
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Thursday, December 10, 2009

Age of Conan PvP Guide


- First and foremost: Make friends. Group often and if you're good, and not rude, people will be more likely to want to group with you again. If you already have friends you play with, group with them as much as possible when not doing the solo story lines.

- Stay alert. If you do decide to travel alone in Free-forall PvP zones, be aware of your surroundings. If you see players, check their levels and numbers. If you're not
already engaged with a mob then hiding can be your friend, no matter what class you are.

- Pick your fights. Size up each class, know their strengths and weaknesses, and learn what works best for each encounter.

- Use your potions. Potions in Age of Conan don't work like in most other games, they're not instant. So, if you think it's going to be a tough fight, pop your potion early. If you take it right before you start taking damage, it will be ticking throughout the fight, and could mean the difference between living and getting your head cut off.

- Chose your skills wisely. Not all PVE skills will help keep you alive! Chose the skills that will add to your survivability. The most important being CC or (Crowd Control) abilities i.e. stuns and fears. Also don’t forget about skills that can help you defend against crowd control.

- Live to fight another day! If you get caught off guard or out numbered, there is no shame in making an early escape to come back better prepared. Endurance is a good skill to train for this as it allows you to sprint for a longer period of time while holding the shift key. Watch out for your endurance though, as letting it drop to nothing will make you exhausted.

- Watch out for ambushes. Certain areas are more well traveled than others, and as the game progresses we will more than likely see high level "gankers". No area will be completely safe, but some areas of PvP zones will surely be safer than others. Watch out for “gankers” at spawn pointss. If all else fails and you're frustrated with being killed over and over, there are other options for leveling. Solo play and non-PvP zones come to mind.

- Have fun. You will be killed, don't take it out on other players. Trash talking has its own place in PvP servers and it will happen, it's expected to happen. Just watch out for who you trash talk, as they may have more friends than you! Being a KOS target can be fun, but it generally is not. Remember, this is a just a game and is not worth getting stressed over.

- Spawn Camping. Yes it is lame, yes it sucks to die before you even load in. Yes it sucks that it can happen over and over. Unless and until something is done about it, spawn camping is going to happen. Either do your best to run away and hide or just log out for awhile.

- Switch instances. I don't mean go to another zone. In the upper left corner of your mini map is a down arrow. Click on that and select instance. If you're getting ganked repeatedly, or you can't find a way to do a quest without running into other players, and are thus forced to PvP, try another instance, there may not be people doing that quest in a different instance.
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