Tuesday, April 22, 2008

AoC Beta Questions: PvP/PvE Combat

How does the PVP xp work?
You get special PVP exp when you kill other players, and you have special PVP levels (20 is max I believe).

Is there any exp penalty in PvE combat after u die ((exp loss, armor durability, debuffs...etc))?
Nope, no exp penalty. You only get temp debuffs, like lower attack rating and lower defense rating. Debuff can stack up to 3 times (if you die before first/2nd debuff runs out). However, if you go back to a place where you died, there you'll find your tombstone, you can click on your tombstone to remove it, thus removing the debuff associated with that death.

Does gear matter?
It matters, but definitely not as much as other games. I made it to 80 with the most basic vendor sold gear, sometimes even using items from Tortage (headgear mostly) because of the looks. I'll copy paste what I posted in my first state of the game report. In my honest opinion, this is how PVE combat is weighted in AoC.
~30% Combos/Spells
~25% Gear
~20% Feats
~5 - 10% Potions
~5 - 10% Player Skill
~5 - 10% Luck and rest of the things that are out of your control

Can you give a quick description of the FFA server and how it works?
Every zone, aside from cities/hubs is a PVP zone of FFA server. Border Kingdoms, exclusive pvp area, is still not in the game so I don't know how that area looks like.

And yeah, you can just jump and kill both guys that are already fighting. Free For All.

How do enemies differ visually from friendlies?
No I must say there isn't much to identify enemy lol. It's funny that you should ask tho. I always got laughs when I wear Pict costume (pict feathered skull headgear, bone wrist guards, bone leg guards and bone robe), and you walk up to somebody engaged in combat with picts and they suddenly turn around and try to kill you, it takes them a little while to realize you are a player haha. PVP is no different really, tho in mini games you wear different colored capes hehe. No right now you can't die your gear, and this has not even been mentioned ever, so this feature probably wont make it into game anytime soon, if ever. I think in AoC guilds will be able to identify by cape, but I really don't know, right now there isn't anything as far as I know.

Is stealth a problem?
Stealth is somewhat broken in PVP, or at least perception is. Guardian can hide just as well as Assassin can, because the perception is not working right. There are also multiple reports of people staying hidden after they attack their target, so you get killed and not even see you killer until you die. This is of course a bug, but it's a problem at the moment nonetheless.

Do stealth classes dominate?

Stealth: is it easy to detect?
Not easy at all right now coz perception is broken. There is Perception skill (which is available to everyone), which will determine how easy or hard it is for you to detect hidden foe

Can you fire both from 3rd and 1st person from horseback?
Yeah you can use first or 3rd person on horseback.

Are archery skills disabled when on horseback forcing you to use standard attack?
As far as I know (Never actually played a ranger on the mount), all your combos are disabled when mounted. I could be wrong on this, but I'm pretty sure that's how it is.

Do you need to buy many arrows for ranger and do you think it will be very expensive like in past MMOs?
Rangers don't have to buy arrows, their quivers have infinite ammo. However, each type of quiver can add different effects, stats, etc.

What is this arrows in the UI? I guess the half-circle arrows is what direction you want to swing your sword? But what about the red arrows, what are those suppose to do?
Exactly the same thing lol. You could click on the combat rose or that little arrow to perform an attack or combo. Combat rose (circle) has been disabled by default now. Before it was there as it was used when executing combos, so you know which button to press. Now there is no more need for the combat rose, as those "arrows" that you call will highlight as well, so FC disabled combat rose by default.

Do pole arms give a realistic reach advantage?
Polearms do give good and realistic reach advantage. You can easily hit two mobs, one behind the other, whereas with 1-h sword this is usually not possible. That said, cone angle is something that sucks in AoC. You have the same cone with dagger as you do with polearm.

Can you stand behind another melee class and still hit people with pole arms?
That's technically possible, but not very practical because of a lot of movement during combat. It's far more practical to reach two mobs, one behind the other.

Full Plate: is it still in the game?
Yes, full plate is still in the game and exclusive to guardian

Do you prefer sword and shield or spear?
And i'm 100% sword and board type of guy. I have tried polearm build in early 20s, but I couldn't part with the counterstrike combo (board+sword combo only).

Do all classes have a chance to perform a fatality move in melee combat?
All classes that have melee combos can perform fatality moves (if lucky) in malee combat. I also think that all classes have some sort of melee combos (not too sure about all the mage classes however).

Are there fatalities for spells and ranged attacks too? how are they looking?
Yes and yes. I saw only one that HoX did with a spell, it looked pretty bad ass, as do all fatalities.

Can you give your opinion on instanced dungeons?
Don't know, I never did any of them and I don't hold much interest in them...wow probably has something to do with it (I did try Sanctrum of Buring Souls few times, solo when I was much higher lvl). I progressed just fine w/out them. Group size is max 6 people, raid size is max 24 people, that is 4 full groups. I'm not sure if perhaps 5 groups with 4 people in each group could be in raid.

Have you done much of the pve content, and if so how would you compare the dungeon design, boss encounter design, group dynamics/class balance in PvE?
Yes all raids are instanced. And I've spent far more time doing PVE in AoC than PVP, as the matter of fact I try to stay away from PVP at this stage because it's very unbalanced. Now, as far as PVE dungeons, I haven't done any, I hate raids. I've entered few instances though. Some of them are "outside", completely closed off from the rest of the world, but they are kind of outside. There are some very inspirational designs, though I have to say that I hate their approach on cave-type of instances, they are too tunneled and they don't look like what you would imagine a cave to look like 10000 years ago. As for PVE balance, I think they are on the right track. PVE seems to be balanced around groups, and very class brings something to the group. I never got the sense that any one class is "unwanted" or "useless" in a group, no matter the group composition.

What are the run speeds are there any way of modifying them?
All classes/races move equally fast. There are different modes which determine how fast you move: Walk, Jog, Sprint, in-combat, on mount. As far as I know nobody has any movement adventages over anybody else.

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