Showing posts with label ToS. Show all posts
Showing posts with label ToS. Show all posts

Saturday, July 18, 2009

Age of Conan Noble District gank areas




There are two major areas that any long range class from rangers, ToS, PoM, Necros, and Demos can easily exploit!

The first and major spot that i find to help raise my KDR is by the second camp -before you enter the main city area - there is a large wall where you get on top of and stop everyone that has to go by in order to get to the main questing area.

In order to do this you climb on the junk by the wooden fence by the camp and face the small wall which when you press sprint and jump at the right moment you can get on top of! and there you are the first spot to help your KDR.

The second spot a little more obvious is past the first set of guards in the noble district, and you go down the bridge and there is a place to climb up on top of there is a great place to stealth and gank who ever come to kill the NPCs there which is really often. there you are two places to help get your KDR up
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Thursday, July 16, 2009

Age of Conan cheat - levathius "no limit time for trash mob" taktik



- Tos activate Selfrezz
- Whole Raid run inside and die in front of Levithius
- Now Tos use Selfrez and rezz all People
- Clear left Trash Mob
- Clear right Trash Mob
- Now pull the 2 Guards at Door and Timer starts , Boss will spawn in 2 min
- Happy farming
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Friday, June 26, 2009

AOC: Athyr Bast One Shot Exploit



Tos activate selfrez. Have the raid move to the door. Pull the boss and have a total wipe. Tos use selfrez and then rez everyone. Nobody should accept the rez yet. Only have a tank, healer, and one other class accept it. The tank will pull Athyr Bast and tank for about 5 seconds, and then everyone else accpts the rez. This will only put the 3 people that took the original rez at risk to get the oneshot.
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Tuesday, June 9, 2009

Age of Conan Rabbit Snare Exploit



There is a quest in Ymirs Pass that you get a rabbit snare when you accept the quest. The snare will spawn as a pet, so you can buff it, heal it, etc. You can spawn many of these and with friends grouped up, you can spawn even more. Have a TOS in the group use the buff for electric damage. If you and your group have spawned a ton of snares you can think of plenty of things to do I am sure.
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Sunday, May 31, 2009

ToS Exploit!, Massive AOE damage, Take out bosses easy!



You Must be 50+ to get the quest, and 60 to have the spec required to use it fully.

Ok theirs a quest giver in ymirs pass named Daolric(or something close), he gives a quest to catch a rabbit, and gives you a rabbit trap. The trap spawns basically a pet which acts as a player, it responds to storm crown ability and many others. You can spawn unlimited amounts.

Dont finish the quest, just keep the trap, at 60 you can spec into TloS, or triumphant life of set, in the Thunder tree, which heals all team mates and ads pulsing AOE damage for each it heals. Spawn a ###### load of the traps, and do it up with the abilities mentioned and you can easily level, and put out so much xp that it is possible to solo some instance bosses(I was able to solo most of the Sewers under Tarantia, netting me some great items and amazing xp)

Unfortunately it only works for ToS, but if you group with a buddy, perhaps even another healer, you can level friends and yourself very quickly.


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Friday, March 6, 2009

Kill Serurah Duo



I have done this with necro and TOS. Have the TOS in a pillar next to the door you came in. They will need to be as close to the ceiling as they can. Cast cyclones. Now, float the necro above the cyclones and start the encounter. Get out the necro pet. After the minions have spawned, they should stay in front of the mirror. She will run out and stick in the cyclones. Send in the necro pet and float the necro up to the ceiling and place him between the doorway and mob. Stop the cyclones after the pets get on her and run storm crown. Move TOS to necro. If you are in the right spot, only her knockback and root can hit you. You can get knocked back until you get pushed against the wall. The minions shouldnt move unless you get too close to them and Serurah shouldnt move at all. Kill her.

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Wednesday, August 27, 2008

Age of Conan Exploit: ToS Spellweaving Exploit


Ok all you ToS's out there, this one came from one of my good tempest buddies.

Have someone knock you down, and as you are being knocked down (as you are flying through the air), hit your Spellweaving Icon. You will start spellweaving and be able to run around with spellweaving on.

Good for raids where you want extra healing or dmg...

This bit is from a mmOverload. The best Age of Conan Guide site on the net.

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Tuesday, August 19, 2008

Age of Conan Exploit: Solo Yakhmar



As of now (18th of Aug) it is possible to solo Yakhmar.

Prereq: aocbuddy (or another way to drop thru the floor, with max-zoom-out feature), 1 ToS, and 0 or more aoe dps with 20m ground target. ToS+Necro works good. Full set of +frost invul gems.

Issues and resolutions:

1. he resets to 100% life. However, ToS cyclones keep him aggro.

2. He keeps doing blizzard (700ish dmg), mitigated with frost invul. He keeps doing slam (2500ish dmg) mitigated with frost invul.

With one healer, 50% frost invul and adding necro absorb shield, this becomes no problem.

Time to kill: approx 4hr one ToS solo (dps comes only from cyclones and idol). Approx 2hr for 2xTos. Approx 1hr for 2xToS and 1xNecro.

Settings required: no particles, and no audio. By the end of the fight you will have hundreds of his adds, all increasing screen lag by a lot. Mitigated largely with min settings, no particles and no audio.

To loot must clear adds around the chest. Chars that are lvl 75-79 get about 6k exp per kill on these. Easy to get 70% of the level in 20 minutes by clearing all adds. Box seem to stay there unopened for 30minutes (haven't tried for longer).

Drops T1 pants and gloves.

If you enjoyed this exploit, I recoment you to check out mmOverload This site is by far the best Age of Conan Exploit site on the net!

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Friday, July 11, 2008

Age of Conan Exploit: Rez buff on your group (ToS and Shaman



If you are a ToS or Shaman in Age of Conan
Use the rez on your group when you all are alive.
If yout group members die, they will be rezed where you casted the rez.

I don't know if it works for PoM in Age of Conan.


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Monday, April 28, 2008

Healing in Age of Conan



Healing in Age of Conan has been misunderstood by many and there is a load of confusion going on about it. I therefore thought it was time someone wrote about it. First off, what healing experience do I have in the beta? I've played a ToS from 1-28 then it got wiped. Started a new ToS, got to 52 then it got wiped, and now I have a bear shaman at level 23. I have done SoBS, been healing in a group for the ymrish multiple times, and done AoE grinding.

Let's start by looking the basics. Most of the heals are HoTs, ToS for instance have two HoTs, one which is AoE moderate healing and the other one is cone-based which heals twice as much on friends than on you. There is also a few "real" heals, which is AoE based, and heals for X hp and places a debuff on the target for 1 min which causes him/her not to get healed by the spell anymore. These emergency heals have about 2-3 sec cast time I believe but with feats it can be reduced to an insta cast.

There are three healing classes; Bear Shaman (BS (no not Bull Shit)), Tempest of Set (ToS) and Priest of Mitra (PoM). What roles do they play, and which one is the primary healer you may ask? All of them is the primary healer. Their pure healing power is about just the same, but they have different other ways of contributing to the group. The ToS is a AoE nuker and healer, it has some nice buffs and abilities which increases the damage of the group as well, and some insane mana regen stuff. And also one stun and a snare. The Bear Shaman does some nice melee damage, can do knockbacks and have nice buffs. And the PoM have some good nukes as well as it's supposed to be CC master. The PoM is also supposed to improve damage through healing.


The ToS and PoM is a bit special, as the ToS gain some bonuses to healing through doing damage, and PoM gain some bonuses to their offensive spells through their healing.

Now, lets look at the first 20 levels. This is where all the confusion comes from really, as healing in these low levels feels really underpowered, and many draw conclusions. During the first levels healing feels really underpowered, you star with heals healing you 1-2 hp a sec and so on. What people don't really get is that once a second is pretty often. If you've played WoW for instance your used to once every third sec HoTs, which will give bigger numbers. And I got to admit, the low-level healing is not that powerfull anyway. It helps a bit, but not much. I think FunCom should remove heals at these levels and give the healers some dmg or hp bonuses instead, so people won't draw conclusions on this weak healing.

If we look at how healing is after level 20, preferably 30, things start to get good. Your HoTs on yourself is fairly balanced, and in groups you really can heal, and it does help a lot. I have no numbers atm. In the groups I've been in, we wouldn't stand a chance without the heals, and due to the emergency heal and some nice timing I could keep us up against the spikes as well.

So how is it to play a healer in AoC? I find it very fun! I can like to stand behind and spam healing, but in the long run it's not that fun. However, to play a nuker, where you do damage, you buff, casts stuns, have CC while you must run around position yourself for your heals and keep them up at all times, while keeping an eye out for spike damage that has to be dealt with quick is actually so much more fun! To be honest, I simply love it. If you play a BS you even have to run in in melee, then run out when the heals is about to expire and position yourself (it is important to get all the people in need of healing in one heal, else you have to cast multiple heals).

What about PvP I hear you scream! What about if you try to keep up a guy versus big spike damage? Well, if multiple people is nuking your friend and you try to keep him up, you will do much better than in the 20 PvP tests thats for sure, but after all if they keep up the nuking, he will die. But you can probably triple his life-span which is enough. Who said that healing should be able to keep a person up in PvP? And remember that you can do damage, CC and a whole lot more while the healing is working on multiple friends. It helps a lot in PvP, but in the end, if you got enough nuking-power on one target you will get him down, even though he is being healed. But that is good, right? Do you really want it to be impossible to take down someone being heal-spammed?

I know it is a big change for many people, I was sceptic myself, but after some playing at higher levels and discussions with FunCom, I've found it to be really good and much more fun. Please do not let the early levels decieve you!

In conclusion; healing can keep you up in PvE and is strong enough (unless you try something stupid) and it will help really much in PvP, but ultimatily it can be taken down if you focus some high dps over longer time. But remember that you also got nice damage while healing. And it is really much more fun than traditional heal-spamming imo.

Now I'll add some quotes from the forums, some from the officials and some from other people in the post below. You see many people have been crying about potions being more powerfull at lower levels (which was not the case... The problem was that potions healed every third second, while healing is every second, after a patch potions now heal each second instead).


The emergency heal heals myself for about 60-70% if I remember correct, so it is really powerfull, and really bumps everyones hp to 100% every minute! Just to note that.

And even though the heal-numbers are lower than the damage you recieve sometimes, it often ticks 2-3 times between eadch mob hit.


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Wednesday, April 23, 2008

AoC Tempest Of Set Feedback 1 - 78

Levels 1-20:
Things are not easy here. Still getting the hang of things and with only one spell for nuking properly and having to melee a lot i had relatively tough time till i managed to get some points in Paralysis that gave me breathing room.Still i was managing mobs 1 by 1 but once another mob appeared i had to leg it fast while casting heals.

At these levels i was getting interrupted a lot on lightning strike till i started pumping up Casting Concentration. Things got a lot better then and i was able to hold good fights by placing 2 Heals Over Time (HoT) on me and pulling aggro.

I thoroughly enjoyed the quests in Tortage and the Destiny quests were very nice as well.I am not a Lore person more a hardcore gamer but i have to say that Destiny Quests of ToS captivated me and wanted to see more of the story.

I have to point out that during these levels i didnt face many spell casting mobs but 90% of the mobs i recall were melee or ranged (arrows)

I would like to see some variety maybe regarding mobs at these levels and some secondary effects dropped on the player as debuffs and maybe a spell early on countering stuns or roots.

Favourite Spells 1-20: Lightning Strike

Levels 20-40:

Now this is where things start get juicy.I got frustrated around level 26 and dropped for a period till ToS was a bit fixed. The features start expanding and started facing myself with dilemmas regarding my build.

Since i didnt know anyone in beta and soloed most of the time i decided to go for a solo build.So i started placing point in Lightning Tree increasing my damage,critical strikes, as well as mana return during fights.

This made soloing manageable and the best move was making sure to keep casting concentration maxed out always as well as trying to use gear that gave + concentration + mana +hit points +mana regen thus reduciung my downtime and survival.

As a weapon i used a polearm due to higher DPS always as well as 1HE and a shield as secondary weapons mainly for the stats that i mentioned above.

At some point i managed to get a team with a couple of people and i realised that my build was pants for teaming at that point. I asked the team to allow me a few minutes to respec which i did.

Placed around points in Radius,heal increases through damage and some hate modifiers and voila! Whole different gameplay with my priest nuking from the back in order to stack +heal effect.Was good fun and i was satisfied how good this nuker/healer hybrid performed.

I loved Connal's Valley and enjoyed Kopshef province quests although Kopshef at the time was a bit laggy to play.


Favourite spells 20-40: Still Lightning Strike which points out how much this class is depended on that spell.

Levels 40-60:

Here the real fun begins. More spells added,more buffs,different types of heals and more feature points really open up the game for ToS.

These levels i enjoyed Storm Field. i specced to a more AoE build with point in widening the lightning strike arc,Storm field,elemental fury and critical strikes.

Despite using the AoE mostly while ToS had the awsome HP bug and herded whole mountains of mobs pulling 17-20 chain killsi could already see this build being used in teams of 2-3 people.

ToS can place heals on Guardian who pulls mobs or even 2 Guardians pulling mobs and a maxed out storm field wiping out the mobs while the ToS is keeping alive the 2 guardians. This can be a great leveling build in teams where there is a damage absorber.

I still kept maxed out casting concentration and spent points in Mana Attractor.

Still kept using the highest possible DPS polearm for my level.

FoTD was the best place i visited this level.Engolphian was good too but FoTD i liked it a lot.The layout of mobs and the reasoning behind the zone and how it had shaped up was quite nice made me enjoy it a lot while playing there.

Favourite Spells 40-60: Storm field,elemental Fury

Levels 60-80:

Had a blast! You start gaining high ranks in spells like lightning strike and storm field and you have HUGE versatility with the feat trees.

These levels i went all out on solo build.

Maxed out electrical damage and cone of lightning strike added return of mana from melee attacks from the priest tree,maxed out points in making prayers less likely to interrupt,melee defense and immunity to stuns.

Casting concentration of course always maxed out this is a must in my opinion.

I went all out this level. I pretty much ran around killing things and chain pulling 2-3 mobs at a time depending on level difference usually handled 2 mobs at a time of up to +2 maybe +3 if i had precasted call of lightning and right after that sotrmfield.

Call of lightning = THE SEX of ToS in my opinion from the spells working at the moment.

The boom effect when its proc occurs is just awsome leaving mobs with very little hp, if it doesnt proc still has a very good buff on electric attacks making Lightning Strike and Storm Field hit for a lot and finishing mobs fast and the recast time is quite good.

I loved that spell and wouldnt change it with anything.

These levels i used mostly 1HE + shield for the added defense rating and some good stats i found and a polearm as secondary which i rarely used.

I have maxed out the Lightning Tree although Cyclones not work and some of the more "fun" in paper spells and feats dont work so will give feedback once they are changed.

Casting concentration managed to get hold of an awsome +360 Casting Concentration piece of gear which rocks and is just what i need making it even for +2 +3 mobs hard to interrupt me.

Atzel's approach was the best place i visited and with nice quests awsome design is by far my favourite zone atm in game. Khesatta was good too but its really hardcore zone.Any place you want to visit besides the main road is full of mobs being pulled all over the place making it hard for newly entering players to go around.Also plenty quests were bugged but managed with some help work things out.This zone of course i can see it being most busy high level zone with people gathering there for raids and team dungeons and maybe selling crafted gear etc.

Favourite Spells 60-80: Call of Lighting,Storm Field,Overcharge,Elemental Fury


This is not complete i will update this as soon as things get added in game which should be quite a few since there are no combos at the moment on ToS and quite a few spells and feats dont work in order to provide feedback.

I have to say my overall experience from ToS so far was really good.I had good fun on my own,i felt really useful in teams,loved the animations of spells which was a big plus factor for me and i love the versatility through features.

I have to say i am pleased that the devs announced that thunderstrike tree will be changed and there is more coming since i found Thunderstrike to lack the damage of Lightning Tree.

Very pleased about Mark of Set which is a really good buff given early on to players and with an awsome animation as well as the Paralysis spell being changed into a basic spell given through advancement which is what the ToS really need to get some breathing room for casting until the levels that Casting Concentration starts going up.

Regarding gear i would like to see some +elec damage which i already saw but only 1 piece of gear so i am guessing more to come and maybe some ToS specific gear with lightning strike procs would be nice as a class specific weapon.

One more thing i would like to add. The GM's were wonderful.I am more than happy with the way i was assisted and helped. I encountered the following GM's

Dencore,Maow,Raakam,Krysail,Fishbrain,Smashkilleat they all helped in the best way possible each time very polite and enduring all my questions and issues in best possible way so thumbs up to them as well and a huge thanks.

More feedback to come as i get to 80 and more stuff gets added to ToS,please excuse my not so good English since i am Greek and i am bound to make some mistakes

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